Confidence
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SkillMaxx / Development / Unreal Engine Skills For Claude Code

Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
/plugin install unreal-engine-skills-for-claude-code@claude-plugins-officialTested ✓ on 2026-10-16: installed and loaded in a throwaway sandbox with no credentials.
Installing plugin "unreal-engine-skills-for-claude-code@claude-plugins-official"...✔ Successfully installed plugin: unreal-engine-skills-for-claude-code@claude-plugins-official (scope: user)
$ verify:
❯ unreal-engine-skills-for-claude-code@claude-plugins-official
Status: ✔ enabledNo official Codex instructions yet. We haven't found docs saying this works in Codex.
Know it works? Tell us →Auto-loaded from your Claude Code plugins (no extra setup per xAI docs)Tested ✓ on 2026-10-16: installed and loaded in a throwaway sandbox with no credentials.
Installed 1 plugin(s) from claude-plugins-official: unreal-engine-skills-for-claude-code $ verify: unreal-engine-skills-for-claude-code-plugin-ff56fb07: unreal-engine-skills-for-claude-code [git: https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin.git] (claude-plugins-official)
No official Cursor instructions yet. We haven't found docs saying this works in Cursor.
Know it works? Tell us →No official Pi instructions yet. We haven't found docs saying this works in Pi.
Know it works? Tell us →Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
unreal-mcp (skills/unreal-mcp) - instructions and workflows for driving the Unreal Editor via MCP.hooks/unreal-context.sh) - injects a short note identifying the repo as an Unreal Engine project so Claude defaults to UE conventions (C++/UObject, Slate, UHT) and prefers the unreal-mcp skill. Runs on startup, resume, and clear.AllToolsets provides the tools; the server exposes none without it)ModelContextProtocol.StartServer, or enable bAutoStartServer through skills/unreal-mcp/references/setup.md. The optional proxy can keep the client connection open while the editor is stopped.PATH - required for the SessionStart hook (see Platform Support)Supported: macOS, Linux, and Windows via Git Bash or WSL.
The SessionStart hook is a bash script (hooks/unreal-context.sh) invoked by hooks/hooks.json as bash ${CLAUDE_PLUGIN_ROOT}/hooks/unreal-context.sh. It requires a working bash on PATH:
bash on PATH, and the hook will not run. The plugin's MCP tools still work; you just lose the short project-context note the hook injects at session start. There is no separate PowerShell companion script today.This plugin is published in Anthropic's official Claude Code plugin marketplace, claude-plugins-official, which is available automatically when you start Claude Code. Browse it at claude.com/plugins or in the Discover tab of the /plugin panel.
Preview from the source repo. Images are removed.
Access Confidence feature flags, experiments, and migration tools directly from Claude Code.
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